생각난게 있어서 위키피디아를 검색하다고 보니까. 우연히 본 글이 아주 익숙해서....
제가 과거 이 사이트의 글을 소개하다 와싸다에서 말도 안되는 이론이다라고 엄청 욕먹은 것이 세월이 지나다 보니까 위키피디아에서도 인용이 되어 있더군요..
벌써 10년이 넘은 글이네요...
그런데.. 지금도 똑같은 상황이 와싸다에서 지속되는 것이 재밌지는 하네요....
뭐 그렇다는 것입니다... ^^
위키피디아의 인용글
"In my personal experience, and I would dare say in common understanding, there is a huge difference between the sound of low and high jitter systems. When the jitter amount is very high, as in very low cost CD players (2ns), the result is somewhat similar to wow and flutter, the well known problem that affected typically compact cassettes (and in a far less evident way turntables) and was caused by the non perfectly constant speed of the tape: the effect is similar, but here the variations have a far higher frequency and for this reasons are less easy to perceive but equally annoying. Very often in these cases the rhythmic message, the pace of the most complicated musical plots is partially or completely lost, music is dull, scarcely involving and apparently meaningless, it does not make any sense. Apart for harshness, the typical "digital" sound, in a word... In lower amounts, the effect above is difficult to perceive, but jitter is still able to cause problems: reduction of theㅟ soundstage width and/or depth, lack of focus, sometimes a veil on the music. These effects are however far more difficult to trace back to jitter, as can be caused by many other factors."
제가 노이즈가 섞인 디지털오디오가 어떻게 들리느냐를 설명할때.. 항상 쓰는 말..
In lower amounts, the effect above is difficult to perceive, but jitter is still able to cause problems: reduction of the soundstage width and/or depth, lack of focus, sometimes a veil on the music.
위키피디안 사이트 https://en.wikipedia.org/wiki/Comparison_of_analog_and_digital_recording
원글 사이트
http://www.tnt-audio.com/clinica/diginterf1_e.html
http://www.tnt-audio.com/clinica/diginterf2_e.html
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총 5 페이지네요...
디지털오디오의 지터에 대해서 감을 잡고 싶으신 분이 있으면 꼭 읽어보세요..
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